If an effect would set your life total to a certain number that's different than your current life total, that part of the effect won't do anything
This includes Gible, Gabite, and the extremely powerful Garchomp ex
Ummm...........I had a different solution in mind that I thought was optimal went something like Opponent turn 1: Elixir My Turn 1: Warden Opponent turn 2: (Most other plays are unsafe due to Kolaghans command so...) activate Elixir (opponent at 15 life) My turn 2: Level up Warden, attack (opponent at 12 life) Opponent turn 3: (Needs to get Elixir out of hand since I still have Thoughtseize) Elixir, Blackmail on Kolaghans command, Warden My turn 3: Attack with warden (opponent at 9 life) Opponent turn 4: 3/3 Warden, dont attack, activate elixir (opponent at 14 life) My turn 4: dont attack Opponent turn 5: lifelinking Warden, attack (opponent at 17 life) 17 is less than 19
I like Battle Tuned because it adds one of your tuner's ATK to your monster - permanently
This wall slows down aggressive decks, then grants unblockable to one of your bomb creatures
Unsure what to make of this, and needing to make their retreat off the planet, Sami and Tannuk have Alpharael put the egg back into stasis