We used to spend a lot of time building mechanics around tension (i.e., forcing the player to have to make a tough decision), and while some of that is okay, it's not the only way to craft Magic mechanics
naturally, you can narrow the search as needed in order to find specific card types, functions or even rarities
Until your next turn, you cant be dealt damage, enchanted, or be targeted with spells or abilities
Brightspear Zealot Rating: 2/10 Even in the double spell deck, you presumably wont double spell every turn
(2025-06-06) If another effect (or effects) modifies how much damage a source you control would dealby preventing some of it, for examplethe player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Lightning's) apply
RG(u)Non-Human matters The second and final tribal archetype is fairy tale tribal