Stegron the Dinosaur Man and Double Trouble can increase the cards power even further, though this only lasts until the end of the players turn
With all the dual lands and the temptations of Mind Twist and Demonic Tutor a lot of decks wouldn't be able to either block or touch the king of the swamp
There are a couple cards that generically care about historic spells, which gives them extra reach outside the context of just this deck and other equipment decks in formats like Commander
Any exerted character can be challenged (attacked) and banished from play (sent to the discard pile)
I began asking everyone who I knew who had played FINAL FANTASY what they would most want to see in a collaboration, and I devoured every online thread I could find with speculation
(If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature