The more fetches you crack, the bigger your Knight becomes, and it'll be a force very quickly
While explosions of color can visually elevate cards, this version misses the mark and tries to do too much
(To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) The ability that causes Agent Frank Horrigan to have indestructible starts to apply as soon as it's declared as an attacker
Whenever you cast a green spell, target creature gets +4/+4 until end of turn
Tannuk, Steadfast Second The best part about Tannuk is that he gives all your cards with warp haste, which is something they sorely lack
When its sent to the graveyard from a monster zone, it replaces itself with a copy of Red Dragon Archfiend