Now, from a gameplay and design standpoint, Wrenn and Six push red and green into graveyard-focused value play rather than pure aggression
All three of the milled cards are put into your graveyard at the same time
This powerful boss monster was able to deal burn damage to the opponent to win in time, but it was also able to negate and destroy cards, making it a phenomenal piece of many combo decks throughout the game's history
The overwhelming advantage both large ninjas generate, the flexibility of the little ninjas package, the high skill ceiling, and the consistency of the deck's very searchable draw engine all helped to propel the deck into tier one
"You can't escape the blue backs with the WOTC cards," noted Pratte
2 copies can brick without A-counters or tribute fodder, but one copy can feel like too few of your best A-counter spreading monster