Cloister Gargoyle Lowered cost, reduced toughness Costs 1W (from 2W), is 0/3 (from 0/4) Dungeon Descent Rules adjustment, decreased cost Removed "enters the battlefield tapped," costs 1 mana to activate (from 4 mana) Ellywick Tumblestrum Decreased activated ability cost Third Planeswalker ability is now -6 (from -7) Fate's Reversal Lowered cost Costs B (from 1B) Find the Path Rules adjustment Now adds two mana of any one color (from adding GG) Puppet Raiser Increased toughness Is 3/4 (from 3/3) Precipitous Drop Costs 1B (from 2B) Triumphant Adventurer Is 2/1 (from 1/1) Card Adjustments Divide By Zero Rules adjustment Only Learns if it targets a spell or permanent with mana value 4 or less We are aiming to promote higher mana value cards in Alchemy
Sin's last ability puts all counters that were on Sin onto the target creature, not just its +1/+1 counters
Most of its strength comes from encore
I know, the FFVII Summon: Knights of Round gives 12, so thats what you get, on top of an indestructible 3/3 creature
Design-wise they're whimiscal, straight out of a children's storybook with a clam as the main part of the face and the 'mouth', with goggle-eyes and a humanoid body glued onto it
Mint or near-mint copies are also extremely difficult to find