The ever-looming threat of Gargos, an 8/7 creature, fighting an enemy creature is enough to put off many opponents from targeting your growing army of Hydras
If you face decks with heavy enchantment play, you might find yourself wishing you had a splash of green or white
Apparently whatever the luck of the RNG gods says it does
This card lacks the power of Bane of Progress as it doesnt actually answer the threats your opponents have played and hopes that the best kind of removal is player removal
#2: Swords to Plowshares Like Lightning Bolt, some cards can end up near the top of the list by doing that which you want most, but far more efficiently than any other card in the game
(If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.) At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it