Going Wide Going Wide Since the deck wants to go wide you might as well try to use that to your advantage in different ways
That's the big one, clearly the main reason for why WotC is jumping through so many hoops here, and it's really huge: It keeps Arena and MTGO metagames aligned with tabletop, and it makes Standard a format thats playable on all platforms
If played directly after a boardwipe, or simply late in the game once many creatures have fallen, Rise of the Dark Realms is almost impossible to defend against and can see its player cruise right to victory
Make sure you leave your mana open for when the clock strikes twelve, so you have plenty of resources to cast your new spells
Choco, Seeker of Paradise The chocobo leader is here with Choco, and while Im not sure it will see competitive play I think it will be a staple of Commander and other casual formats
Mammoth Harness is another interesting attempt at MTG trying to do a 'vehicle' or 'mount', with the enchantment simulating a creature getting on the mammoth