For the most part, this is the only color pair that cares about artifacts, so you'll be able to get the key cards from the deck mostly unimpeded
What's not to like in Limited
Both these permanents can be abused a bit if you're able to proliferate the time counters, thereby keeping them on the battlefield longer than their prescribed number of turns
The other Duals are all from Revised: Bayou (GD) Badlands (GD) Plateau (PL) Plateau (PO) Savannah (PL) Underground Sea (NM) Volcanic Island (PL) High-End Reserve List Goodies Here's a great list of Reserve List cards to check out
It's just, as Steve said, different people want different things, and the nice thing about trading card games is we can make cards for different people because there are so many cards
Hammer also has the benefit of being so efficient it can easily get under decks that are two steps bigger, like Elementals