My general philosophy is that mechanics like renown and monstrous will be clear the vast majority of the timeand in the few cases where something else is going on, you can find a way to mark it to remember
Keyword Ability: Partner As mentioned above, partner is back in Commander Masters
White-Blue is all about "modified" creatures, which means lots of equipment, aura enchantments, and +1/+1 counters plus some creatures designed to take advantage of them
These keep games varied, as players can make different choices in subsequent games, even if they select the same dungeon each time
Even people who didn't play the deck remember it
However, the backs of cards are a bit more out of my control and I do not gaurantee that they will be perfect