8 Get Lost Tell A Permanent To Get Lost Get Lost is a very versatile removal spell that, while giving your opponent two Map tokens to utilize, is worth the trade-off considering how many targets Get Lost can hit
Hakbal of the Surging Soul Merfolk has a treasured history as an aggressive archetype thanks to merfolk lords like Lord of Atlantis and Master of the Pearl Trident that provide a power boost and evasion
She was heavily played at the kitchen table for years as a Commander, and even today she's in a solid 2,596 decks over at EDHREC.com
For example, my opponent attacks me with the green creature [c]Colossal Dreadmaw[/c] and I choose to block it with [c]Dunerider Outlaw[/c], which has protection from green
There are tons of ways to properly consider split cards and Assure is the first one on this list that is best mentally compartmentalized as Assemble with a backup mode. In the same vein as cycling, Assure is something more akin to an effect that may come in handy from time to time, but it isnt the reason to be playing the card
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