The latter lets you cast a red or green creature spell for free, then you put three +1/+1 tokens on a target creature, and then you double a creature's power and toughness and give it trample until end of turn
Experience counter commanders also benefit from proliferation
By no means the very, very worst card in the game, but certainly a prime example as to why Homelands was bad
(2023-09-01) An effect may refer to a card, spell, or permanent that has an Adventure. This refers to a card, spell, or permanent that has an adventurer cards set of alternative characteristics, even if theyre not being used and even if that card was never cast as an Adventure
1 Soul of the Harvest
Potion of Healing Mistranslated Magic: The Gathering D&D Cards (See the Original Card before Google Translate) Injurys whatcha call an occupational hazard of adventurin, to be sure