There are so many useful Trap cards that came out during the early days of Yu-Gi-Oh
Even tiny differences could affect shuffling, deck stacking, or card recognition during official matches
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They'll have to find another way to break the first-turn player's board
What to Change Out: 2 Stasis Snare U 2 Serra Angel U 2 Fog Bank U 2 Dazzling Angel C 2 Aegis Turtle C 2 Faebloom Trick U 1 Youthful Valkyrie U In: 2 Healer's Hawk C 2 Giada, Font of Hope R 1 Empyrean Eagle U 3 Plumecreed Escort U 1 Resplendent Angel M 2 Air Nomad Legacy U 2 Witness Protection U Total wildcards needed : 1 Mythic Rare, 2 Rares, 8 Uncommons, 2 Commons
Weve seen Scry play in this vein with Flameblade Adept and Knowledge and Powerthe only two Scry-matters card to the best of my recollection, unless you count cards like Riddle of Lightning