Indestructible blanks a lot of the most popular removal and board wipes out there, which means your opponents will usually have to work a bit if they want it gone for a turn
Slam some big black instants and watch the world burn, Dictate of the Twin Gods, City on Fire, and Kaervek the Merciless really make it hurt
So, even though the mechanic comes with a certain quantity of complexity to its name due to the decisions that it forces the player to take, I still think Evendo, Waking HavenEvendo, Waking Haven is so clearly powerful and synergistic with itself that it deserves the title
As the most popular Commander from MTG Avatar, it seems players cant get enough of this cards spell-doubling shenanigans
Crucially, like cards with Adventures on them, you can only cast a spell from exile if it was exiled due to the warp ability - if the card was exiled in any other way, you cannot play the card later on
Sun Titan keeps bringing back key low-cost permanents and lands, while Alesha, Who Laughs at Fate rewards you for staying aggressive by reanimating smaller creatures over and over