Both of the evoke abilities are ubiquitous enough that they could be relevant in any matchup and see play in any deck that focuses on one of these colors
It's also very noticeable to me that, whereas the Lorwyn decks were both focused on fun but niche strategies, the Turtles deck is about tokens and +1/+1 counters - two of the most prevalent themes in Commander
Either decision ends up benefiting the player with Esper Sentinel, making the card a nightmare to play against for these decks
Fix: In 3+ color decks, prioritize lands that produce multiple colors and artifacts like Chromatic Lantern
Unsurprisingly, the top chase card from that set is one of the beloved shocklands that provide two colors of mana and ping you for two if you want them to enter untapped
Open sealed products if you want to play, draft, or enjoy opening packs