The cards that should be in here, like Sakura-Tribe Elder, are, in fact, in here
Bonecrusher Giant Spending to deal two direct damage is an awful rate, but Bonecrusher Giant highlights one way in which a Magic card can be great: flexibility
White weenie decks don't really have a use for all that extra mana should they fail to Armageddon, so trading two mana for one more point of damage each turn stands as a pretty fair bargain
Thankfully, cards like Crushing Drawbridge, Tuktuk Rubblefort, Anger, and Mass Hysteria accomplish this task with minimal effort
Cards like Living End, which cost nothing but are hard to cast normally, can take over a game in an instant, but this one-mana instant can stop that with ease
Bring out Rograkh to the sacrificial altar