For instance, if you were on zero lore when you started this combo (unlikely) then you'd need them to have at least nine willpower to be able to win in one turn
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While its tough to know exactly how much impact it will have in Commander, being able to play a land and phase out a creature that you need to protect or a problem controlled by one of your opponents feels pretty cool
Of course, if we decided we needed a little more untapped mana to curve out better, we can obviously replace some of the Temple of Triumphs with Battlefield Forges
You draw just one card, no matter how many creatures are attacking you and your planeswalkers beyond the second
Once you flip her, she also buffs the team