Ok, its not technically land destruction, but it does answer problem lands by removing their types and abilities while having the friendly upside of allowing them to still tap it for mana as if it were a Wastes (or a Mana Confluence)
Terastodon 4.5 Versatile and interesting card
Finally, 12 forests and 12 plains leave a lot of room for more powerful or impactful lands to be played, which feels like an obvious starting point for upgrades
Here the Aetherborn kingpin leads a mono-black midrange aristocrats deck with an ETB subtheme to maximize the number of cards you can extort from your opponents
Top Green Common: Rust Goliath A Mammoth Spider that could be a 10/10 ain't a bad card at all, but this card is fourth-picked on average, which seems a little bit high
These are probably the commanders who most inspired the good stuff piles of yesteryear but they wouldnt be the last