This set is not just about strategic moves, but also about rare cards that have enormous collector value
We have two cards here referencing the original 'big bad' of Phyrexia, Yawgmoth, who is treated as this immense, untouchable demon-overlord of this plane of unlife
Keeping a disruption-heavy hand can be acceptable, such as in Tron with multiple Oblivion Stones, but it is risky
Whenever it enters the battlefield or attacks, you get to exile a card from any graveyard
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If you understand that, you stop forcing green into reactive roles and start building around what it actually does best