What makes Mindbreak Trap very good is the option to pay 0 for its mana cost if your opponent starts storming off
For example, the difference between the power and toughness of a 3/5 creature is 2
So if I list one of your own pet cards, and your playgroup is fine Spiking your metagame to the 12thdegree, then that's fine
I went down a rabbit hole to find a new set to collect, to scratch my nostalgic itch, when I stumbled across some incredibly rare GAME BOY promo cards that launched in the late 90s and early 2000s , specifically designed to promote the GAME BOY handheld video games
6 mana dragging The Eternal Wanderer ever-so-slightly down
As a TCG tryhard, Im always laser-focused on the best meta cards, whereas he always keeps the larger picture in mind to make sure the entire catalog of cards expresses his vision for the game