If it isnt removed quickly, youll have a massive creature in a few turns
Given the sheer amount of tokens you can have Food, Clue, Treasure, Blood there are so many ways this deck can be dangerous
You can also remove the trademarks of the manufacturer's company
You can use this card to capitalize on what your opponents are playing and steal their card draw, or you can force them to try to draw cards in order to reap the rewards for yourself
Overall, in post-board games I would still follow a pretty similar regiment to the pre-board games, with the added caveat that you probably want two pieces of disruption to try to navigate through your opponents hate, but can likely afford to keep a hand that is missing one of the components if its one of the ones you have more of you still wouldnt be able to keep a hand without Entomb or Faithless Lootingg (unless you brought in Show and Tell)
Rakdos Adventures The other side of the spectrum is the Rakdos Adventures build, which eschews Edgewall Innkeeper (obviously) but plays Lucky Clover