Think about the typical journey of a Magic player: they start off playing casually, at home on the kitchen table with friends, and slowly work up the ranks of competitive play, going to FNMs, Game Days, and perhaps eventually Grands Prix and so forth
cards aren't wasted
Fighting isn't combat which is a funny sentence to type but in this context, the distinction matters
The Commander format in Magic: The Gathering lets us build decks with 100 cards, which may strain your budget if youre looking for an effective build
They can still apply a Fire Energy from their energy zone as well, giving Charizard the two Fire Energy it needs to perform its attack
And since Fazbear's Fright allows the player to banish machines twice per turn from anywhere, the nightmare that the phantoms bring is just never going to end