These cards are mechanically identical to their counterparts in the default Magic frame
Characters enter the field in the ready position - meaning they are orientated upright - but cannot be used or exerted until the following turn
Amber/Amethyst Starter Deck Strategy Your game plan is to gather lore as fast as possible, while using frustrating tactics to stop your opponent catching up, or removing your characters
Adventures Much like Saga Creatures, Adventures were revealed to be part of the Final Fantasy set just before this debut
Much like Aladdin, Heroic Outlaw, Robin, Champion of Sherwood will net you a tasty two lore whenever he banishes an opposing character in a challenge - a shame his steel identity means he wont be forcing your opponent to lose lore as well like his predecessor
(Heres a reminder of how to play Lorcana.) A key difference from characters - who cant challenge or quest the turn they are played in most cases - is that items can be used the same turn they are played, entering the field in the ready state