When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics
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Since cards with infect care about the amount of damage you do, being able to swing twice with them lets you give a ton of poison counters to your opponent with just one attack
Bloodghast Bloodghast cant block, but who cares

Advanced Search Sets Random Syntax Release date: 2010-04-15 All Is Dust Artisan of Kozilek Eldrazi Conscription Emrakul, the Aeons Torn Hand of Emrakul Kozilek, Butcher of Truth It That Betrays Not of This World Pathrazer of Ulamog Skittering Invasion Spawnsire of Ulamog Ulamog, the Infinite Gyre Ulamog's Crusher Affa Guard Hound Caravan Escort Dawnglare Invoker Deathless Angel Demystify Eland Umbra Emerge Unscathed Gideon Jura Glory Seeker Guard Duty Harmless Assault Hedron-Field Purists Hyena Umbra Ikiral Outrider Kabira Vindicator Knight of Cliffhaven Kor Line-Slinger Kor Spiritdancer Lightmine Field Linvala, Keeper of Silence Lone Missionary Luminous Wake Makindi Griffin Mammoth Umbra Near-Death Experience Nomads' Assembly Oust Puncturing Light Repel the Darkness Smite Soul's Attendant Soulbound Guardians Stalwart Shield-Bearers Student of Warfare Survival Cache Time of Heroes Totem-Guide Hartebeest Transcendent Master Umbra Mystic Wall of Omens Aura Finesse Cast Through Time Champion's Drake Coralhelm Commander Crab Umbra Deprive Distortion Strike Domestication Dormant Gomazoa Drake Umbra Echo Mage Eel Umbra Enclave Cryptologist Fleeting Distraction Frostwind Invoker Gravitational Shift Guard Gomazoa Hada Spy Patrol Halimar Wavewatch

First time doing business with and couldnt have been more smooth