Here are our general thoughts: Bracket 1: Exhibition Players expect: Decks to prioritize a goal, theme, or idea over power Rules around card legality or viable commanders to have some flexibility depending on the pod Win conditions to be highly thematic or substandard Gameplay to be an opportunity to show off your creations Generally, you should expect to be able to play at least nine turns before you win or lose
But being a six-cost inkable character with four lore value is enough to get me excited
Squall is a card that grants double strike when attacking 'alone'
Sure, he still triggers off the deck's artifacts and enchantments, but the deck runs far more instants and sorceries and there's other Spellslinger payoffs like Guttersnipe
The face commander of Graveyard Overdrive is Disa the Restless
You sacrifice a green creature, search your library for some of the best green green creatures MTG has, and put it straight onto the battlefield