The standard version of this product means we'll be picking from sets currently in rotation with the chance for you to get the collector version of the sets
The main issue I have with the deck is that any half-decent Commander player will see what this deck is trying to achieve from miles away and just reserve removal, board wipes, and graveyard exiles to repeatedly hammer down on its controller until they're left with few strategic options
She races with no team, a solo participant who bends the elements of wind and water to carry her to victory and, she hopes, to her mentor at last
This category tends to include most combat tricks and most serviceable creatures (combat tricks always compete for space with creatures and removal, so I rate them lower), as well as cards that can be strong out of the sideboard
In the end, we decided they could coexist as separate mechanics that are cool in their own ways
1 Zuran Orb