More control cards
It's also hate that doesn't necessarily conflict with some other artifact strategies the way Stony Silence and others might - if a player has more expensive artifacts in their deck, for instance, Meltdown is still a great sideboard card that likely won't destroy their own game pieces but will still affect a cheaper-costed deck
Thanks to cards like Keeper of the Accord, Archaeomancer's Map, and Deep Gnome Terramancer, it does have methods of getting extra land into play, although it is still very dependent on an opponent who is themselves already ramping
Here we can see the rocks scattered by the wall still hanging in mid-air, implying a sense of dynamism and power that the creatures burning yellow eyes sear into us further

Legendary Creature - Human Assassin Anthem (CTRL to add secondary) Clones Mocking Doppelganger Flash You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.) You may have this creature enter as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.) Creature - Shapeshifter Clones (CTRL to add secondary) Copy Copy (CTRL to add secondary) Creature Jacob Frye Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.) Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard

When Dualcaster Mage enters the battlefield, you can copy an instant or sorcery spell of your choice, allowing for both creative or even game-ending synergies