Assuming we have twelve, sometimes thirteen slots for enablers, we have to separate these slots into one and two mana cards
For each one, I'll talk about the plane, walk through why we chose its color(s), what effect we chose to put on the "enters the battlefield" (ETB) effect on the front face, and the card we chose as the prize on the back face for winning the battle
Take a look at some of these early examples: Chaos Orb : Just look at that floating brain
I think that theyre designs are both above average and I find Feldons design in particular to be a very interesting look into how red would handle reanimation
#8 Urabrask the Hidden When the Mirran resistance arrived, the furnace dwellers looked to Urabrask for guidance
Another thing we should do is keep an eye out for cards in The Brothers War coming soonits bound to have a strong artifact theme