The idea is that Skullclamp is purposely put on 1/1 creatures, which are killed by the -1 to Toughness, giving the owner two free cards
Every creature spell gets you a free Growth SpiralGrowth Spiral, plus you get to pick creatures up and cast them again
You might find that some cards work better than others in your specific meta
Sure, they are card disadvantage, but they are allowed to stay, and theres something to be said for not having a threat profile, and let the others blast each other, and then rise above the masses
If you want to level up your gameplay experience and get an upper hand on your mighty foes, this list is for you
Similarly, if you can just ignore their powerful threats you can just win anyway