As you get closer to end of a game, where hands are emptier and answers are largely spent, finding a finisher like Tooth and Nail or Rise of the Dark Realms is generally a safe play, even if youll have to wait until next turn to cast it
Instead of fueling big card draw payoffs, Dark Deal looks to weaponize cards like Tergrid, God of Fright and Megrim
Whether or not you 100% agree with my inclusions and my rankings, I think we can all agree that Simic has been granted quite a few solid new tools in this set and that Adapt could end up being a very spicy ability
(2020-01-24) This ability triggers only on your very first spell during an opponents turn, not the first spell after the card is on the battlefield
Bitterthorn + Sword of the Animist Im sure you could write a thesis on which is better between Bitterthorn, Nissa's Animus and Sword of the Animist, but this aint no thesis, and I like them both
His primary gives you an Insect token in exchange for milling a card