Keep in mind that many token creatures dont have abilities either, so you can take advantage of token generators in a Jasmine Boreal of the Seven deck, too
Being somewhere between a 4/3 or a 2/1 that gives you two lands is strong, and it shines in green ramp decks or +1/+1 counter decks
Truly a gruesome and awe-inspiring monstrosity
If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves
If you don't control an Army, create a 0/0 black Orc Army creature token first.) Flashback , Exile X cards from your graveyard
Looking at my cube, there is critical mass for: Goblins (R) Humans (all) Warriors (WBR) And, with some effort, other tribes could get critical mass running only cards that are cubeable by themselves, keeping the Poison effect to a minimum: Soldiers (W) Wizards (U) Shamans (RG) Vampires (B) I'm fine with dedicating 2-3 slots per color so each of these tribes have a Lord or some other linear effect as a nod to play them (Goblin Chieftain, Champion of the Parish, Chief of the Edge) but I don't want this cube to be mainly tribal, just have an extra layer of synergy that cares about the creature type line at a low opportunity cost