Well also provide memorization tips and explain the reasoning behind each type match-up to help make remembering them easier

Amber Prison Aphetto Alchemist Arena of the Ancients Ashnod's Battle Gear Basalt Monolith Battered Golem Bender's Waterskin Berg Strider Blasting Station Blinkmoth Infusion Bloody Betrayal Cat-Owl Catch // Release Catch // Release Clock of Omens Coma Veil Corridor Monitor Coveted Jewel Damping Field Dee Kay, Finder of the Lost Deserter's Quarters Dross Scorpion Elaborate Firecannon Elder Druid Encrust Endoskeleton Entrancing Lyre Error-9, Viral Node Fain, the Broker Filigree Sages Flowstone Armor Frightshroud Courier Frostwalk Bastion Furnace Reins Galvanic Key Gauntlets of Chaos Goblin Archaeologist Grim Monolith Grinding Station Guac & Marshmallow Pizza Haunted Hellride Helm of Possession Hijack Hold for Questioning Honor-Worn Shaku Hyperion Blacksmith Ice Over Iceberg Titan Imi Statue Immovable Rod Inertia Bubble Infernal Captor Infuse Invoke the Winds Involuntary Employment Janjeet Sentry Jet's Brainwashing Jolt Juxtapose Kefnet's Last Word Kill Switch Leyline Dowser Lita, Mechanical Engineer Lita, Mechanical Engineer Living Brain, Mechanical Marvel Lumengrid Augur Magus of the Unseen Malfunction Mana Vault Manifold Key Metallic Mastery Mind Over Matter

If this was a Golgari commander with access to green cards, Id suggest a bunch of deathtouchy rats and some bite spells, but Ive learned to stop when I feel Im stretching
first started, monsters summoned via the Fusion Deck werent actually able to attack the turn they were summoned
I rarely think of them as desolate, yet that's the only word for this plains
And its a Clue you can crack when all is said and done