So you can cast a spell with multikicker without paying the kicker cost, or you can pay the kicker cost one or more times
Theres a lot to be said for sitting down at a table with unknown players knowing youre all going to have a good, fair game
Countering a spell for 2 mana has always been a good rate, and then giving you the ability to stop a power play while effectively stealing the benefits of an opposing Dark Ritual, Black Lotus, and/or Moxen on your next turn was powerful Magic then, and it is certainly not worse now
Centuries of temporal strife had stripped Dominaria of its natural defenses, but nature fought back with armies constructed of little more than grime and sunlight
My first draft of a fighting-type deck contained over 140 cards because I had no clue how to build a singleton deck
For a more straightforward approach, you can always just reanimate Second Chance repeatedly