Best Land Tutor Payoffs Besides just finding your land drops consistently, land tutors have a few other specific payoffs worth examining
The ability to draw two cards a turn, while playing a land and casting a spell each turn, quickly creates so much card advantage that the opponent cannot recover (unless they draw land removal, or an equally powerful spell such as mind twist or balance)
Time Vault has been broken so many times and in so many ways that at one point the Gatherer text used to be a total rewrite of the card which made the ability put a counter on Time Vault which could only be removed by skipping a turn, so that untapping it didn't allow it to be used
If a spell with rebound that you cast from your hand doesn't resolve for any reason, including being countered, that spell won't resolve and none of its effects will happen, including rebound
This uncommon White dork can be in as many of these decks as possible, even in Highlander and Commander brews
I have always deemed it too niche and low powered for the cube as it not only narrow but a support card in an archetype that is itself narrow