The other two cards in Secret Lair AoS arent too special, but their Warhammer inspirations are great
Experienced card game players are really enjoying the depth of the game
Having fewer "real" lands means we're less likely to have games where we flood out
And Wizards of the Coast was deep into the third act of the Zendikar block (2009 - 2010) , culminating in the set Rise of the Eldrazi , a Lovecraftian horror show filled with massive mana costs, Colorless spaghetti monsters, and mechanics that, quite frankly, slowed the game down to an Eldrazi's crawl
Instead of having to spell out how to determine day/night status, the cards merely had to get the day/night card into play, and then the card independently would track it
You can Rule 0 these cards as long as your play group approves of them , and as long as youre not trying to play them in a sanctioned event