Change of Control over a Spell The Commandeer spell is unique in its kind, it allows to gain control of a noncreature spell
Petty Theft is a great adventure spell, probably one of the best, and it works perfectly alongside Borrowers statlines and the strategy at play in blue tempo decks
Dragapult ex Dragapult wins games with pure power, with its two-energy Phantom Dive attack that deals 200 HP damage and can bully the bench as well
Coastal Discovery Coastal Discovery may not be the flashiest or most impactful card-draw spell in Commander, but awakening a 6-mana 4/4 that draws two cards makes this a respectable blue sorcery at casual Commander tables
Just like with first strike, double strike means that a creature deals damage once during a first strike combat step, unlike first strike a creature then deals regular combat damage
I keep them in double sleeves