Its also a two-card game-winning combo with Malcolm, Keen-Eyed Navigator, though the half of this combo that can literally be in your command zone gets most of the credit for it
Station 6+ | Flying, Deathtouch, Lifelink Illustrated by Sergey Glushakov Standard Not Legal Alchemy Legal Pioneer Not Legal Historic Legal Modern Not Legal Brawl Legal Legacy Not Legal Comp
One of the best ways to win the race is to give Dina lifelink: not only will this make it harder for opponents to take you out, but Dinas first ability essentially means lifelink is equivalent to double strike for her
Unless I am missing something, this effect is a little lame unless you have some effect that benefits from it, and I have not come across it yet in these cards (something like 'whenever an opponent draws a card, they lose 1 life')
We obviously cannot keep a hand that has Hypergenesis in it
As a sorcery, you may pay the mana cost of a locked door to unlock it.) Two or more objects (cards, permanents, spells, etc.) have the same name if they have at least one name in common, even if one or more of those objects have additional names