Intangible Virtue Intangible Virtue, tangible benefits
I count: 37 lands and Composer of Spring, Herald of the Pantheon, Jukai Naturalist, Sanctum Weaver, Starfield Mystic, Dryad of the Ilysian Grove, Greater Tanuki, Farseek, Rampant Growth, Kodama's Reach, Sol Ring, Arcane Signet, Font of Fertility, Khalni Heart Expedition, Omen of the Hunt, Binding the Old Gods, Mirari's Wake 54 mana
Cait Sith, Fortune Teller gives you that effect in general to whatever creature you like and throws in a cheeky scry as well for your trouble
With 204 cards, there's only so much flexibility to the meta, and Ive gotten tired of seeing the same decks week after week
It's also worth pointing out that the only reason these big price jumps are even possible is that Hex Parasite is now over a decade old and has never been reprinted, so supply is fairly low
These rares help play to the decks strengths of going wide, equipment, food, and typal (aka tribal) synergies