After all, unlike in 60-card formats where you are trying to deal 20 damage to just one opponent, in Commander, you have to deal with three opposing players, all starting at 40 life and all acting in their best interests
some love it, and some feel like its a garish imitation of a classic
Each two-color pair has its own specific strategies, which we'll get to soon
It's a little bit clunky to be sure, but it does add to the board and lifelink on Wizards means your pings will gain you life back
In terms of gameplay, this makes it one of the most flexible and durable attackers in the set
While you wont be able to activate your own traps while this card is up, that cost is well worth all the turns of negation youll get from it.