For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying
How Does Casualty Work With Morbid
Pact of Negation Counter any spell Pay 3 generic and 2 blue at the beginning of your next upkeep or you lose the game Swan Song Counter instant, sorcery or enchantment Its controller gets a 2/2 bird token Annul Counter artifact or enchantment An Offer You Cant Refuse Counter noncreature spell Its controller creates two treasure tokens Spell Peirce Counter noncreature spell unless its controller pays 2 generic Force Spike Counter any spell unless its controller pays 1 generic Stubborn Denial Counter noncreature spell unless its controller pays 1 generic Counter it instead if you control a creature with power 4 or more Concerted Defense Counter noncreature spell unless its controller pays 1 generic Its controller must also pay 1 generic for each creature in your party (Wizard, Warrior, Rogue, Cleric) Bouncing Enchantments Bounce spells are going to be a strong source of blue enchantment removal

Increased Rare Drop Rates Modified server-side parameters ensure a higher probability of pulling Rare, Super Rare, and Immersive cards
While two damage might not seem like a lot at first glance, this enchantment can amount to a significant source of damage over the course of an entire game, especially one filled with more than two players
Kolaghan, the Storm's Fury grants every friendly creature +1/+0 for each attacking Dragon, which can add up in a hurry