Merrow Commerce Merrow Commerce quietly powers up your entire board
Pro tip: it can go invisible and help with taking the advantage in encounters
You get six foil cards, knowing what they are on purchase, the matching art cards so you can enjoy the panorama, plus three set boosters
Post-board games also tend to be slightly slower, as your opponents bring in sideboard hate and try to play conservatively around the powerful answer theyve brought in
You draw a card and discard a card every time shes tapped, and with enough lesson cards in your graveyard, all noncreature spells cost one mana less
That's Tithe in a nutshell: Thinning your deck and capable of getting the original dual lands, but what if you really need an enchantment instead of a land