This card puts ramp and beatdown into one package thats hard to kill before turn 4, when an opponent has to tap out in order to kill it if they arent playing board wipes
Theres some great new Commander options for Simic and Rakdos here, too
But the choices involved with modal lands get a lot more interesting than that LEARNING FROM YOUR COUSINS Based on my experience with games like The Spoils , Final Fantasy TCG and the original World of Warcraft card game (not Hearthstone !), the amount of design space here is very significant
Blue has iconic cantrips like Ponder and Brainstorm and powerful draw spells like Fact or Fiction and Compulsive Research
She's got fairly beefy Strength and Willpower, and she can quest for a tasty three lore per turn
These days Id expect to see it as a white enchantment, but its still a cool, if unusual stax piece