Because Commander makes use of most of the cards in Magic , we decided it was fine to create cards for our preconstructed Commander decks that were one-of appearances of past mechanics
People use proxies for a bunch of extremely normal reasons: - Playtesting new decks before spending money - Commander upgrades without chasing down every last staple immediately - Cube maintenance (updating lists without re-buying a small nations GDP) - Kitchen table games where the goal is fun, not authentication theater - Protecting valuable cards by keeping originals safe while you play with substitutes If your group is on board, proxies are often the simplest way to keep games creative, fair, and actually happening
10 Piglet - Sturdy Swordsman 221/204, Steel Piglet might not be known for his bravery, but his small frame can house more pluck than he tends to believe
On the other side of things, we have Waste Not and Megrim
I found these mechanics easy to learn yet deep enough to make games exciting
I made a little infographic