With over 15 000 different cards, several with multiple versions, there's a huge library of cards to discover and rediscover, and whole boatloads of art
Tokens, landfall, flicker, and more can all maximize the abilities on this, and you can quickly create a board that can get out of hand and win from nowhere
It also gives us a secondary win condition of decking out our opponent, especially useful against Ruby/Sapphire Pawpsicle Control decks
Worldspine Wurm | Illustration by Richard Wright As opposed to worms IRL and wyrms in D&D, wurms in Magic are greens size and savagery epitomized according to Doug Beyer, and have been since the first wurm was printed in Alpha : Craw Wurm
If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead." The ability to create copies of your favourite creature is great, and even the standard clone effect is potent
Pro Tour Final Fantasy is notably just a few weeks away