Neriv, Heart of the Storm Maximizing Neriv, Heart of the Storm requires keen deckbuilding
The disturb mechanic wasn't quite good enough last Standard, but with Crimson Vow , we get a powerful new twist on disturb: creatures that come back into play from the graveyard as auras, like Dorothea, Vengeful Victim and Katilda, Dawnhart Martyr
FromTheShire: Gives the initiative, makes mana, gives you free stuff eventually, solid
This trend represents a long-term problem for the health and diversity of all formats. Instead of banning companions outright or banning some disproportionately played companionslike Lurruspiecemeal, Wizards decided to simply change the mechanic altogether
What is that thing on the top left, though
While this card is very efficient already, the ability to double up and create more tokens if you gain life and have the citys blessing as you work towards having it anyway is a major ability