Thorn of Amethyst lets me keep casting my irresponsibly giant green creatures without the added cost of Sphere of Resistance
This Enchantment card allows players to create a token that is a copy of another controlled creature token whenever a nontoken creature that has a power of 4 or more is played, therefore quickly populating the board
Clear win paths Reasonable setup requirements Redundancy or inevitability Alignment between game plan and finishers Too many win conditions with no support Big threats that do not advance a plan Reliance on a single fragile line Decks that know how they win tend to perform more consistently and evaluate higher for good reason
Felidar Retreat and Rampaging Baloths give us backup ways of making tokens as we play our Towns to make sure that we have enough bodies for The Wandering Minstrel to be lethal, all while drawing an absurd amount of cards with Travel the Overworld Ramp up to seven mana
Carnage, Crimson Chaos If a mayhem deck exists in Standard, itll be off the gross symbiotic back of Carnage, Crimson Chaos
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