Of the generic tribal cards you list, I like Obelisk of Urd, which has been good in my cube, the rest is meh, because you really need a tribe for them to do anything
It was an interesting year for me as a player: I found that getting back into more paper play really boosted my enjoyment of the game
Truly an incredible value tutor
Because no answer in Magic can efficiently cover all the angles of attack available, any linear proactive deck will have the edge in Game 1
Unless you're already in an AFR dungeon when you take initiative, the regular venture mechanic doesnt progress through the Undercity, only the dungeons introduced in Forgotten Realms
The Zendikar and Worldwake sets that preceded this set were beginning to grow a bit stale mechanically prior to Rise of the Eldrazi 's release