Whats really amazing, and what also makes me think Military Intelligence has a very good shot, is that there are currently a whopping four different one-mana evasion creatures in blue to go along with it: This means that it will not be very difficult to cast a turn 3 Military Intelligence and start drawing cards right away
This one was also sold as heavily played: When I first examined this card, I was convinced Star City Games had made a mistake
Theres an exciting cycle of Ancient Dragons that lets you roll a d20 and reap a reward equal to the result, along with a variety of new cards that will meet many players' needs
If you were building with the 'Original', '7', or '6', there would be an answer, but there is no '8' card that makes this possible
It costs four less mana, but it only puts a -1/-1 counter on one creature when it enters the battlefield
Games played in Bracket Two tend to run a little long , but there's potential for big plays that completely turn the game around