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Mechanically, hes an overpowered mage that grows over time
The former will give our entire team trample as long as it's in the graveyard and you control a Forest, and it's also an on curve 3/3 with trample
Conversely, with Chronomaton the problem was that youd invest a lot of time and mana into a creature, and then when you finally got around to trying to do something with it your opponent could just kill it and youd have nothing to show for it but Hangarback Walker is very much the opposite unless your opponent has just the right removal spell
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This card would benefit an aggressive Boros (Red-White) deck looking to boost its creatures' power and maintain card advantage through the draft mechanic