It also has a more potent special effect
The major characters like the Fellowship of the Ring, their closest allies, and the major villains like Sauron all get multiple mechanically unique cards to represent them during different parts of their long journeys
I like these sets, as Magic players are usually gamers and will be playing other franchises
Lorwyn Eclipsed Commander Auntie Ool, Cursewretch Blight Curse Ashling, the Limitless Dance of the Elements Edge of Eternities Commander Kilo, Apogee Mind Counter Intelligence Szarel, Genesis Shepherd World Shaper Final Fantasy Commander Tidus, Yuna's Guardian Counter Blitz Cloud, Ex-SOLDIER Limit Break Terra, Herald of Hope Revival Trance Y'shtola, Night's Blessed Scions & Spellcraft Tarkir: Dragonstorm Commander Felothar the Steadfast Abzan Armor Shiko and Narset, Unified Jeskai Striker Zurgo Stormrender Mardu Surge Teval, the Balanced Scale Sultai Arisen Eshki, Temur's Roar Temur Roar Aetherdrift Commander Temmet, Naktamun's Will Eternal Might Saheeli, Radiant Creator Living Energy Duskmourn: House of Horror Commander Winter, Cynical Opportunist Death Toll Valgavoth, Harrower of Souls Endless Punishment Zimone, Mystery Unraveler Jump Scare
Most decks focus on one or two Energy types to keep strategies consistent
At least this is playable in Commander, however, making it a better pick than Evolving Wilds at least